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Squash Ladders

A squash ladder allows an arbritrary number of players who usually play regularly together to enter their results in a scoring table called a ladder.

The ladder can last indefinitely and as players win they move up the table. At Squashpoints there are only 3 steps to establishing and playing a game with a fellow ladder player. These are challenging a player, accepting a challenge, and entering results.

The following gives a brief tour of some of the features of the ladder.


1. Challenge a Player

In the shot below of a ladder with 4 players, Mary Green has logged in and just entered the ladder and is able to challenge the 2 players above her (by clicking the yellow 'C' for challenge squash ball button). Note on the right you can see she has also previously cancelled a challenge with Bill Smith, and she can see other active challenges in the ladder.


2. Accept a Challenge

In the next shot Bill Smith has logged in. He can now see Mary Green has challenged him. He must accept the challenge by click the 'A' squash ball button within the expiry time (the expiry time is a property of the ladder set by the admin, usually a few days). If he does not accept the challenge, he will risk forfeiting the game and losing the challenge.


3. Record Results

Once a challenge is accepted, it is up to the players to arrange a match together and enter their results. Clicking on a name will reveal the player's contact details as shown in the case of Mary below. Here John Smith is logged in and has accepted Bill Smith's challenge. He can enter the results of his game by clicking the 'R' button and either move up or down the ladder dependent on whether he won or lost the game. The list of matches will be shown at the bottom, where John has won a previous game.




Squash Leagues

Players compete against each other on a set schedule called a season or round. A league is split into divisions of typically 4 to 7 players each. Players aim to play every other player in their division before the round ends. Points are awarded for every match played:

Score  Points
3-0 6-1
3-1 6-2
3-2 6-4
2-0 4-1
2-1 4-2
2-2 4-4
1-0 2-1
1-1 2-2
forfeit 3-0

1. Registration and seeding

A league director (often a player or a squash club manager) registers players and seeds the league by splitting it into divisions according to players' ability. Strongest players are placed in division 1, weakest players in the last division.

The initial league setup is the only activity that requires time. Squashpoints provide facilities to make the task painless such as importing players' data from a file. Once seeded and started, the league "runs itself" only requiring players to enter their match results. When the round finishes the next round will auto re-adjust itself by swapping 2 best players from a lower division with 2 lowest ranking in a higher division.

When all players are registered and assigned to a correct division, the round starts.



2. Round starts

Ones the league round has started it is 'live'. All players see fixtures they are expected to play before the season ends, along with contact details of opponents.

After playing a match either of the two players enters the result. Here, the logged in player Ronald Miller entered his first result, a 3:1 win against Bill Green. The match earned him 6 points.



3. Round Ends

All unplayed fixtures are expired and neither player is awarded points. In the next round, 2 players in every division (except 1st) with the most points move to a higher division to replace 2 lowest ranked players there. Before starting a new round, league director may add or remove players or override any system default behaviour.